Cuphead: 1920 in 2017

It is rare nowadays to watch early cartoons anywhere but youtube or a remastered DVD collection. It's regarded as being historical, but we see less and less inspiration from it as the medium continues to evolve. That is, until Cuphead came out.




The success of the 2017 Xbox game should be highly attributed to it's visual art concepts that resemble early day cartoons. It's ultra-retro, if you would.

Combined with an uppity musical score, Cuphead launches you right in the middle of what feels like an original Walt Disney film directed by Michael Bay.




Somehow the action flows seamlessly with the animation and goofiness of the overall theme of the game, not to mention the game itself is hard as sin.

Each character, each movement, all feels authentic to the core. It isn't some campy over the top rendition of Steamboat Willie. There is research and detail put into the color schemes, the backdrops, the simplistic faces, and every sound effect you can imagine.



I for one am a fan of this resurgence of seemingly forgotten art styles. I hope it not only encourages more developers in different mediums to revive this
style, but I also hope it motivates future artists to honor other forgotten periods of art and entertainment.

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